My most recent digital art is what I call ‘virtual photography’ in which I produce very high resolution digital images (in 4K UHD and 8K UHD-2) utilizing the game design environment Unreal Engine. Through this work I am pursuing a wide range of aesthetic interests, including the reimagining of photographic practices within virtual environments. I am also working with the new forms of mimesis and semiotic indexicality involved when manipulating virtual objects that are textured with ultra high resolution scans of real objects and environments. Thematically I am exploring a very wide range of human dimensions through narrative, psychological and philosophical ideas unique to each image or image set (as some of the works are diptychs and triptychs). I am also producing various forms of abstraction, which have historical connections to more experimental photographic practices such as photo-sculptures and light box constructions.